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some 3D modeling i've been working on


veritech-z

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I just started learning Autodesk Maya2008 back in August for my Master's Program. It's pretty different than 2D drawing, but I think I'm getting the hang of it. My first few character models were pretty grim, but I think I've made some good progress since then. Most of my fellow students have used 3D software in undergrad, so I'm a little behind the curve in the program I'm in.

 

Here's my first model ever, it was supposed to be a fishlady:

fishLadyRender.jpg

 

this one was supposed to be Starman from the old Nintendo game Pro-Wrestling. It was also my first attempt at generating a "normal map", which for those that don't know is a texturing technology that allows you to fool your rendering software into thinking that your model has a lot more resolution than it does. It's what makes Gears of War (and pretty much every modern game actually) look so cool.

renderPersp-1.jpg

 

 

I've done some environments, but i'm not particularly fond of them:

pipeRender.jpg

 

and this was my most ambitious character to date. Some of you may remember the clockbot drawing that was in my "some art i've been working on" thread. for those that don't:

octobot.jpg

comp9.jpg

 

So in case anyone was wondering "hey, i wonder what rock Veritech-Z's crawled under lately?", it's shaped like a Dell M90 laptop....

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I've decided to try my hand at a competition I found online as well. It's called dominance war, and it's held by a bunch of CG related forums. Basically they give you a theme, and a tech specification (maximum number of polygons, texture sizes in pixels, that kind of thing), and you build the most bad-ass model you can. At the end they judge it, and the winner gets a pretty awesome prize. There's a 2D and a 3D category, i'm entering into both.

http://www.dominancewar.com

http://forums.cgsociety.org/showthread.php?f=234&t=597404

http://forums.cgsociety.org/showthread.php?f=234&t=597405

 

I haven't put as much effort into the 2D design yet, I don't think it will take as long as the 3D. I've got several other projects going alongside these, so i don't know how long it will be between updates on them...

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