I think it depends on what you do with your car. John had good info below on what he did on an actual racing course versus what I do in SOLO II. The tube frame car will have an underground front roll center too. But the 1 inch below ground RC is on my unibody Z car.
It has a cage that ties into the stuts. When I got the car it had above ground front roll center and some weird spring choices. It was fast but was hard to drive. I gave up trying to make a three wheeler work and decided to try some advice I'd seen on the FF underground about using spring rates that were some portion of corner rate. I started with 400 lb springs, AD inserts, and GC camber plates. The rest of the suspension is monoballs in front and the delrin bushings in the rear, altough I want to change that to monoballs too. Front roll bar is 15/16 and rear is 5/8. Nothing too out of the ordinary. I guess I do have one thing that is a little different. I droop limit the front suspension, which has a major effect on the roll center.
I have tried up to 600 lb springs on this car and it seemed like a good direction to go. Part of the problem is I can't lower the car enough to isolate for the spring change to say that's exactly what it is (I'm assuming people know that you have to change ride height to isolate spring changes). A lot of this will depend on tires too as you have to take into account their spring rate to determine the actual wheel rate.
The one thing I do a lot of is change chassis rake to balance the car. And this does change the roll couple. So I agree that it has a major influence on your car. So we are in definite agreement that this is a key tuning tool. I just happen to play in a different speed range with my toy. Hence my advice is for SOLO II. I'm just offering it as something to think about.
So what are normal Z spring rates these days?
Cary "who only wishes he could afford to play on real tracks"