Jump to content
HybridZ

veritech-z

Members
  • Posts

    1662
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by veritech-z

  1. what are you planning to use it for? I've got a cartoony S30 model i've been working on in Maya 2008 for fun, I'm sure that there's a format I could export it in like .fbx or something that you may be able to import into max. It's pretty rough and not textured (nor is it likely to be any time soon), but you sort of get what you pay for, right? That ridge down the center is an artifact of it being modeled in half, and mirrored for these renders. Like I said, it's not particularly polished, but it's not been a very high priority project of mine. It was going to be for a short animation of it turning into the robot that used to be my signature until it was discovered to be out of pixel-spec.
  2. My understanding of the "secret" Devil Z boss in TXR 3 is if you defeat all the wanderers in TXR 3, the Devil Z comes out. This only happens in the US version if you have a gameshark (or similar device) that allows you to artificially give yourself 100,000,000 credits as a pre-requisite for one of the wanderer cars. Due to a translation glitch, you can only acquire 999,999,997 credits in the US version by playing the game straight. I don't own one of these, and have beaten every car except this last one. I've played both the dreamcast and Playstation versions of TXR 1 and 2, and the Devil Z is the boss in those as well.
  3. In Sega GT for the Dreamcast, there was a mode that allowed you to build your own car from scratch, choosing engine type, location in the chassis, and drive-wheel configuration. The bodies you could choose from were given arbitrary names, but one of them was clearly modeled after the S30Z. All the Tokyo Extreme Racer games had the Z from Wangan Midnight as the final boss, sometimes it wouldn't come out until you beat every other car in the game. This was a problem in TXR 3, since a translation glitch prevented you from getting enough credits for one of the optional cars to come out and race. Auto Modelista from Capcom also had a pretty awesome S30 in it. That was a very underrated arcade style racer from Capcom. People are pretty much just giving it away at this point, so if you can find it for cheap to free, pick it up. I liked it.
  4. I know this thread is old, but i just got a PM about where to find this body kit. I googled Air Breathing Research Hosoki (mentioned in the overboost article as the builder of the car) and sure enough: http://www.abr-hosoki.co.jp/abr-s-130bodykit.html
  5. You want to keep the sparks part just like it sits, or just the name sparks?
  6. Are there any pictures of the completed manifold? That looks pretty awesome, I love that kind of stuff.
  7. The backspacing you need is 4.5", so I assume what you're really trying to find out is the offset for a 12" wide wheel with 4.5" of backspace. The centerpoint for a 12" wheel would be at 6.5", so you need to move this 2" towards the hub (in other words negative offset...out towards the wheel face would be positive offset). Offset is typically given in mm, so that means for a 12" wide wheel with 4.5" of backspace, you need a -51 offset.
  8. I've seen a black one and a white one here in downtown orlando. I think if i were on the market for one of these, it would have to be white. I think they look much, much better in person than they do in photographs, though i can't put my finger on why that is.
  9. For the record, these are in my apartment in Orlando, not my place in Tampa where my wife is.
  10. I've got two end tables i made from some never-mounted Enkei tuner wheels we had laying around when i worked at Saturn. I got the glass from Bed, Bath, and Beyond of all places, and used some little stick-on rubber feet to keep them from slipping around. I want to paint my two remaining Western Cyclone wheels black and make two more, but I never seem to find the time. when my cell phone decides to finally send the other picture to my email i'll post the other one since it's a different model wheel.
  11. modified Saturn VUE redline fascia. Held together with machine screws, washers, and pop rivets. that's about as gangster as it gets right there.
  12. raised it a little in the back to give it some more "cowl" type look, also massaged the angle in the front so it didn't look so much like an exaggerated version of a stock l-series valve cover. I don't know what exactly you can get away with clearance wise, so take this with a grain of salt (or discard it all together )
  13. I've seen that car around town once or twice. Last time I saw it, it had the gold snowflakes just like the original bandit. My take on it is that it was a fun idea that just didn't quite come together for me. I believe it was featured in Grassroots Motorsports before as well. XAT has a pretty good rep around town, far as I know that's their shop car.
  14. I'm not sure the first one is photoshop. I know it's appeared in a thread about photoshopping, but only as an example of what the poster was going for. Looks more like an airdam not intended for that purpose that was made to fit. Look closely at the corner where the flair, the "bumper," and the fascia all come together. That part looks legit to me, but i could be wrong.
  15. I'm personally not fond of mega sized high offset wheels, but since I don't design concept cars, I suppose i have to take what i'm given. It doesn't make me want to throw up, so that's a step in the right direction. Pretty cool, really.
  16. This is mine right now, I drew it to be a loading screen for a student game project I was lead artist on (but ended up not getting used): I sometimes change it out to be this other one I drew:
  17. I've got a similar exhaust exit, but mine is on the rear quarter panel, does that count?
  18. I love how steampunk gets interpreted in so many ways by so many people. That is pretty cool, but i'd have made it with more clockworks, and a bottle of some mystery fluid somewhere on the back (just because I prefer more brass and clockworks in my steampunk than wood-which is just a personal preference). I re-imagined the original megaman in a steampunk setting for a school project, I thought it came out pretty well (I chose to go more of the Metropolis/SteamBoy route than the Jules Verne route): building an actual costume would be a lot of fun...maybe this halloween
  19. oddly enough, I have the exact opposite sentiment about this. Re-introducing Datsun as a scion competitor would be awesome, and I and others have promoted that idea here before...just not with this pile.
  20. It's 2am, you get what you pay for I was trying to figure out if you were going for the completely wider fender or the super wide flare, so I had to improvise there. I think if you're going to go modern on it, you have to take the bumpers off and integrate them into the fascia, and on a stretched fender, that always leaves the problem of how to integrate it into the flare... A few of us had a thread going for awhile where we were coming up with off the wall body kits, you might get a kick out of it: http://forums.hybridz.org/showthread.php?t=111961&highlight=s30+drawings
  21. personally I've never been fond of scoops that just let air hit the front of the back wheels. I don't think you'd be able to run vents like you have in your hood there if you haven't done some sort of engine swap, either. There's a "power bulge" in the S30 hood that doesn't leave too much room for cuteness between the hood and the valve cover (I found out more than i cared to about hood clearance as i cut it up to mount my intercooler...). I think something that gets lost on most body kit designers (speaking in general terms here) is that all the scoops, ducts, and vents on high-end sports cars are all functional, and are all ducted to one critical component or other that really needs to receive focused jets of incoming fresh air (or let out focused jets of trapped hot air). What you see on a lot of the tuner car body kits are just scoops for no reason (my personal favorite being the "pseudo scoop" just in front of the rear tire that is not even open at all), and that is what makes them seem cheesy to people that take aero mods seriously. Rather than looking aggressive, all that scooptastic action comes off looking like compensation really. I'd suggest finding a way to move that vent you have in front of the front wheel to the back of the front wheel, and closing down the fascia a little bit. I like the forward most set of hood ducts, and i've always been fond of whaletails.
  22. do you have a picture of the back of that lip? from the front it almost looks like a one-off mod to the existing bodywork. I've seen one or two other cars with a similar treatment on the internet so it could have been a kit for all i know, but I can't be much more help than that...
×
×
  • Create New...